20th Anniversary Campaign for UOL, a leading technology and content company, created to highlight the wide range of products, services, and digital content it offers, including news, entertainment, streaming, podcasts, and business and payment solutions. The campaign was launched to showcase the breadth of UOL’s digital ecosystem and how it engages with and meets the diverse needs of its consumers.
Role: Creative - Art Direction
Credits: Agency - ArPlan CD - Carla Cancellara e André Batista AD - Mauro Paz, Mariana Villela, Leonardo Martinelli, Giovani Baggio, Leticia Nascimento, Rafael Neves. Studio - Modernista
This shooting and animation are part of the winning presentation to the Audi-Volkswagen pitch by the Omnicom Group.
The pitch involved multiple agencies and sectors within the group, and the CGI team's challenge was to showcase a variety of applications for the cars, targeting different audiences and moods while maintaining high-end quality.
My role was creating the car in a cosmopolitan environment at the golden hour and producing a 360-degree animation.
Role: Concept - texturing - lighting - render - colour grading
Pipeline: Blender - Unreal Engine
Credits: RAPP - UK/Ominicom Group
This shooting and animation are part of the winning presentation to the Audi-Volkswagen pitch by the Omnicom Group.
The pitch involved multiple agencies and sectors within the group, and the CGI team's challenge was to showcase a variety of applications for the cars, targeting different audiences and moods while maintaining high-end quality.
My role was creating the car in a cosmopolitan environment at the golden hour and producing a 360-degree animation.
Role: Concept - texturing - lighting - render - colour grading
Pipeline: Blender - Unreal Engine
Credits: RAPP - UK/Ominicom Group
This shooting and animation are part of the winning presentation to the Audi-Volkswagen pitch by the Omnicom Group.
The pitch involved multiple agencies and sectors within the group, and the CGI team's challenge was to showcase a variety of applications for the cars, targeting different audiences and moods while maintaining high-end quality.
My role was creating the car in a cosmopolitan environment at the golden hour and producing a 360-degree animation.
Role: Concept - texturing - lighting - render - colour grading
Pipeline: Blender - Unreal Engine
Credits: RAPP - UK/Ominicom Group



