As the Art Director and lead artist, it was a significant undertaking to bring these characters to life in a story that conveyed the brand's message to its audience.
I was responsible for art direction and project management with the participation of a rigger and an animator. The pipeline was optimized for real-time rendering.
Role: Concept - storyboarding - sculpt - modelling - texturing - grooming - lighting - render passes - colour grading
Pipeline: Photoshop (storyboard) - Zbrush - Blender - Marvelous Designer - Substance Painter - Blender - Render Evvee (real-time) - Premiere
Hocus Pocus studio reached out to create the look dev, grooming and rigging for the main characters of King Games, Petopia, to be used in marketing campaigns (VFX asset)
Role: modelling - texturing - grooming - rigging - lighting - render passes - retouch
Pipeline: Blender - Photoshop
Hocus Pocus studio reached out to create the look dev, grooming and rigging for the main characters of King Games, Petopia, to be used in marketing campaigns (VFX asset)
Role: modelling - texturing - grooming - rigging - lighting - render passes - retouch
Pipeline: Blender - Photoshop
Hocus Pocus studio reached out to create the look dev, grooming and rigging for the main characters of King Games, Petopia, to be used in marketing campaigns (VFX asset)
Role: modelling - texturing - grooming - rigging - lighting - render passes - retouch
Pipeline: Blender - Photoshop
Selected Works
Educatrix - cover magazinePublishing / 3D Illustration
Neko - A Feline FairytaleAnimation / Main Artist
Educatrix - cover magazinePublishing / 3D Illustration
OctopusCGI/ Surface Design
Pet Rescue Game - Character artistLookdev /grooming
NotCoAdvertising / Illustration