This shooting and animation are part of the winning presentation to the Audi-Volkswagen pitch by the Omnicom Group.
The pitch involved multiple agencies and sectors within the group, and the CGI team's challenge was to showcase a variety of applications for the cars, targeting different audiences and moods while maintaining high-end quality.
My task involved creating a car scene in a cosmopolitan environment during the golden hour and producing a 360-degree animation with cinematic lighting.
Role: Concept - texturing - lighting - render - colour grading
Pipeline: Blender - Unreal Engine
Credits: RAPP - UK/Ominicom Group
This shooting and animation are part of the winning presentation to the Audi-Volkswagen pitch by the Omnicom Group.
The pitch involved multiple agencies and sectors within the group, and the CGI team's challenge was to showcase a variety of applications for the cars, targeting different audiences and moods while maintaining high-end quality.
My role was creating the car in a cosmopolitan environment at the golden hour and producing a 360-degree animation.
Role: Concept - texturing - lighting - render - colour grading
Pipeline: Blender - Unreal Engine
Credits: RAPP - UK/Ominicom Group
This shooting and animation are part of the winning presentation to the Audi-Volkswagen pitch by the Omnicom Group.
The pitch involved multiple agencies and sectors within the group, and the CGI team's challenge was to showcase a variety of applications for the cars, targeting different audiences and moods while maintaining high-end quality.
My role was creating the car in a cosmopolitan environment at the golden hour and producing a 360-degree animation.
Role: Concept - texturing - lighting - render - colour grading
Pipeline: Blender - Unreal Engine
Credits: RAPP - UK/Ominicom Group
This shooting and animation are part of the winning presentation to the Audi-Volkswagen pitch by the Omnicom Group.
The pitch involved multiple agencies and sectors within the group, and the CGI team's challenge was to showcase a variety of applications for the cars, targeting different audiences and moods while maintaining high-end quality.
My role was creating the car in a cosmopolitan environment at the golden hour and producing a 360-degree animation.
Role: Concept - texturing - lighting - render - colour grading
Pipeline: Blender - Unreal Engine
Credits: RAPP - UK/Ominicom Group
Selected Works
Audi - ImageryAutomotive /RealTime
Mercedes-Benz - R&D - DuplicateAutomotive /RealTime
Mercedes-Benz - G-ClassAutomotive /RealTime
Mercedes Benz - AuroraAutomotive /EQE_Northern_Lights
Mercedes Benz - ImageryAutomotive /RealTime
The Future of Learning - Cover MagazinePublishing / 3D Illustration
School Violence - Cover MagazinePublishing / 3D Illustration
A Feline Farytale - Neko AnimationAnimation
OctopusCGI/ Surface Design
Pet Rescue Game - Character artistLookdev /grooming