The Hocus Pocus studio contacted me to assist in the look development, grooming, and rigging of the main characters for King Games' Petopia.
The goal was to create a 3D version of the game's beloved characters for a campaign promoting a new DLC.
Role: modeling - texturing - grooming - rigging - lighting - render passes - retouch
Pipeline: Blender - Photoshop
The Hocus Pocus studio contacted me to assist in the look development, grooming, and rigging of the main characters for King Games' Petopia.
The goal was to create a 3D version of the game's beloved characters for a campaign promoting a new DLC.
Role: modeling - texturing - grooming - rigging - lighting - render passes - retouch
Pipeline: Blender - Photoshop
The Hocus Pocus studio contacted me to assist in the look development, grooming, and rigging of the main characters for King Games' Petopia.
The goal was to create a 3D version of the game's beloved characters for a campaign promoting a new DLC.
Role: modeling - texturing - grooming - rigging - lighting - render passes - retouch
Pipeline: Blender - Photoshop
The Hocus Pocus studio contacted me to assist in the look development, grooming, and rigging of the main characters for King Games' Petopia.
The goal was to create a 3D version of the game's beloved characters for a campaign promoting a new DLC.
Role: modeling - texturing - grooming - rigging - lighting - render passes - retouch
Pipeline: Blender - Photoshop
Selected Works
Audi - ImageryAutomotive /RealTime
Mercedes Benz - ImageryAutomotive /RealTime
The Future of Learning - Cover MagazinePublishing / 3D Illustration
School Violence - Cover MagazinePublishing / 3D Illustration
A Feline Farytale - Neko AnimationAnimation
OctopusCGI/ Surface Design
Pet Rescue Game - Character artistLookdev /grooming