HOCUS POCUS//PET RESCUE SAGA

Look Development and Grooming

The Hocus Pocus studio contacted me to assist in the look development, grooming, and rigging of the main characters for King Games' Petopia for the cinematic promoting the new DLC.
The goal was to create a 3D version of the game's beloved characters that brings the same shapes and personality, adding fluffiness and enchanted puppy eyes.

Role: modeling - texturing - grooming - rigging - lighting - render passes - retouch
Pipeline: Blender - Photoshop

Pet Rescue Saga

Look Development and Grooming

The Hocus Pocus studio contacted me to assist in the look development, grooming, and rigging of the main characters for King Games' Petopia.

The goal was to create a 3D version of the game's beloved characters for a campaign promoting a new DLC.

Role: modeling - texturing - grooming - rigging - lighting - render passes - retouch
Pipeline: Blender - Photoshop

Pet Rescue Saga

Look Development and Grooming

The Hocus Pocus studio contacted me to assist in the look development, grooming, and rigging of the main characters for King Games' Petopia.

The goal was to create a 3D version of the game's beloved characters for a campaign promoting a new DLC.

Role: modeling - texturing - grooming - rigging - lighting - render passes - retouch
Pipeline: Blender - Photoshop

Pet Rescue Saga

Look Development and Grooming

The Hocus Pocus studio contacted me to assist in the look development, grooming, and rigging of the main characters for King Games' Petopia.

The goal was to create a 3D version of the game's beloved characters for a campaign promoting a new DLC.

Role: modeling - texturing - grooming - rigging - lighting - render passes - retouch
Pipeline: Blender - Photoshop

Be thumbnail
Art _4k copy 2
grooming
Rigging
Artboard 1
3_2